Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to D3; then rat's pawn advances from E6 to E5. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on G3, watching every square.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Rat pushes the knight to F8, while our hero's bishop takes E3, leaving C1 behind. Rat answers by moving the knight from F8 to D7, and our hero slides the knight across the board, from G1 to H3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the knight to G5, and right after that rat's king advances from E7 to D8.

our hero advances the pawn from G3 to G4; then rat sets the pawn on A4, watching every square. our hero gives check with the knight on E6.

From the dark, Rat pushes the king to E8. our hero captures the pawn on C7 and leaves Rat in check.

Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to F2; then rat's king advances from G7 to H7. our hero advances the king from F2 to G3, and right after that rat sets the knight on B8, watching every square.

our hero captures the enemy pawn: the bishop leaps from E3 to C5.

From the dark, Rat pushes the king to H8, while our hero's bishop takes D6, leaving C5 behind. Rat answers by moving the pawn from E5 to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the knight to E6, and right after that rat's king advances from H8 to G8.

our hero advances the king from G3 to F4; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the knight to F8.

Rat answers by moving the king from H7 to G7, while our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G8.

our hero captures the enemy pawn: the knight leaps from F8 to G6.

Rat's king advances from G8 to H7. our hero advances the knight from G6 to E5. Rat's knight reaches C5 and threatens our hero's king.

our hero captures the enemy knight: the bishop leaps from D6 to C5.

From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from G8 to H7, and our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G8 to H7. our hero advances the pawn from E5 to E6; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G7 to H7, while our hero slides the king across the board, from D7 to E6. With dungeon cunning, Rat brings the king to G7.

Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from G7 to G6. our hero gives check with the knight on E5.

Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to H6, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from H6 to H7, and our hero slides the bishop across the board, from C5 to E3. With dungeon cunning, Rat brings the king to G8.

From E8, our hero's queen forces Rat to defend.

Rat's king falls on G7 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H8, and our hero's king takes G6, leaving F6 behind.

Rat answers by moving the king from H8 to G8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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