Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from G5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from C5 to C4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the pawn to C5.

By taking the knight on F6, our hero drives Rat into check.

Rat answers by moving the king from D8 to C8. From F6 to E5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B7. A clean strike: our hero's bishop topples the pawn on C3.

Rat's pawn advances from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the king on B8, watching every square. A clean strike: our hero's bishop topples the pawn on A5.

From the dark, Rat pushes the pawn to G5, and right after that our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from B8 to A7.

A clean strike: our hero's knight topples the pawn on G5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to H4, and rat's king advances from B7 to C6.

our hero advances the pawn from H4 to H5, while rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from D6 to E5.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D6. From F6, our hero's queen forces Rat to defend.

Rat's king advances from D6 to D7. our hero delivers the final mate from E6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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