Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on C7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to B8. our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to A6; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F5, while rat's king advances from E8 to F7.

our hero advances the pawn from E2 to E4, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the pawn to E5. By taking the pawn on G6, our hero drives Rat into check.

Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from H4 to H5. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat's king advances from G8 to H8. our hero advances the pawn from H5 to H6, while rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to A4; then our hero's king takes C3, leaving D2 behind.

Rat answers by moving the knight from C5 to E6, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the knight to D4.

A clean strike: our hero's king topples the pawn on A4.

Rat's knight advances from D4 to E2. our hero advances the king from A4 to B4, and rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on A4. Rat gives check with the knight on C2.

our hero's king takes C5, leaving B4 behind. Rat answers by moving the knight from C2 to E1; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the knight to C2. With a steady hand, our hero brings the pawn to A6, and rat's knight advances from C2 to B4.

our hero advances the pawn from A6 to A7. Rat's knight reaches A6 and threatens our hero's king.

From C5 to C6, our hero's king swallows Rat's pawn.

Check from Rat: the knight plants itself on B4.

A clean strike: our hero's king topples the pawn on C7.

Rat gives check with the knight on D5.

our hero slides the king across the board, from C7 to D6, and with dungeon cunning, Rat brings the knight to C7. A clean strike: our hero's king topples the knight on C7.

Rat's king advances from H8 to G8. our hero advances the king from C7 to D6, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to E8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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