Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to E8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero's king takes D1, leaving E1 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from G4 to G3.
our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on C2. On B1, Rat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the king leaps from C2 to B1.
Rat answers by moving the king from D8 to D7, while our hero slides the king across the board, from B1 to C2. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to B3; then rat's king advances from E6 to F6. our hero claims the enemy knight by landing on C4.
Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from C4 to C5.
From the dark, Rat pushes the pawn to A3. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from F6 to G7. our hero captures the enemy pawn: the king leaps from C6 to C7.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to D6, and right after that rat's king advances from G7 to H7.
our hero captures the enemy pawn: the king leaps from D6 to E5.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to G5.
our hero captures the enemy pawn: the king leaps from F6 to G5.
Rat answers by moving the king from G8 to F7, while our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E5; then rat's king advances from E7 to E8. our hero advances the king from E5 to D4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to E6, while our hero's king takes B4, leaving C4 behind.
Rat answers by moving the king from E6 to E7. our hero captures the enemy pawn: the king leaps from B4 to A3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from F7 to G6.
our hero advances the pawn from E5 to E6; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to F7. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C5; then rat's king advances from F8 to E8.
our hero advances the king from A3 to B4, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the king to E8, while our hero's king takes D5, leaving C4 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from G7 to F7.
our hero advances the king from D5 to D6; then rat sets the king on E8, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to F7. From F5, our hero's queen forces Rat to defend.
Rat answers by moving the king from F7 to E8, while our hero slides the king across the board, from D6 to C7. With dungeon cunning, Rat brings the king to E7.
our hero gives check with the queen on E5.
Rat's king advances from E7 to F8. our hero advances the queen from E5 to E6, and right after that rat sets the king on G7, watching every square.
Check: our hero tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to G6, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from G6 to H6.
From E6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to H7.
our hero gives check with the queen on F7.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 10
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.