Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from E6 to D7 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the knight to B8. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to D5.
A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the knight from B8 to D7, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E8.
A clean strike: our hero's pawn topples the pawn on E6.
Rat's pawn advances from C7 to C6. By taking the knight on D7, our hero drives Rat into check.
Rat moves the king from E8 to D7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D8, and right after that our hero's bishop takes H6, leaving C1 behind.
Rat answers by moving the king from D8 to C7; then our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Rat brings the king to D7.
From F8 to C5, our hero's bishop swallows Rat's pawn.
Rat's king advances from D7 to C7. our hero advances the bishop from C5 to F8, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to B7.
A clean strike: our hero's bishop topples the pawn on A5.
Rat answers by moving the king from B7 to C8, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to D5. Rat advances to D5 and claims our pawn.
our hero gives check with the pawn on C6.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to E7; then our hero slides the queen across the board, from C8 to G4. With dungeon cunning, Rat brings the king to D6.
By taking the pawn on G6, our hero drives Rat into check.
Rat's king advances from D6 to E7. our hero advances the queen from G6 to C6, while rat sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the bishop on D2. From the dark, Rat pushes the king to F8.
From F3, our hero's queen forces Rat to defend.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to A6, while rat's pawn advances from D4 to D3. our hero advances the pawn from A6 to A7, and rat sets the king on H7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6. By taking the pawn on D3, our hero drives Rat into check.
Rat answers by moving the king from G6 to F7; then our hero slides the bishop across the board, from D2 to H6. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the queen to H7, and rat's king advances from F6 to E6. our hero gives check with the queen on C8.
Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E5; then our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from E5 to F6, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the pawn to A7, while rat's king advances from E5 to F6. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on E5, watching every square. our hero gives check with the queen on G7.
From the dark, Rat pushes the king to D6. From B8, our hero's queen forces Rat to defend.
Rat answers by moving the king from D6 to D5. Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Rat brings the king to E6. our hero gives check with the queen on G8.
Rat's king advances from E6 to F6. our hero advances the bishop from H6 to F4, while rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to F6; then our hero's king takes F2, leaving E1 behind.
Rat answers by moving the king from F6 to F5, and right after that our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to D4, while rat's king advances from F6 to F5. our hero gives check with the queen on H7.
Rat sets the king on G4, watching every square. From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H5, and right after that our hero's king takes E5, leaving D4 behind. Rat answers by moving the king from H5 to H4.
our hero gives check with the bishop on E3.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to B6, and rat's king advances from G3 to G2.
our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 35 s
- Moves
- 105
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 84% of the games on this floor.