Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on E8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from D7 to D5; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D4, while rat sets the king on G7, watching every square.
From E4 to D5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to B8. A clean strike: our hero's pawn topples the pawn on E6.
Rat answers by moving the knight from B8 to A6, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to F7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to E8 and claims our queen.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square. A clean strike: our hero's bishop topples the pawn on G5.
From the dark, Rat pushes the knight to B4. From C3 to B4, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from F8 to F7; then our hero slides the bishop across the board, from G5 to D8. With dungeon cunning, Rat brings the king to E6.
From D8 to C7, our hero's bishop swallows Rat's pawn.
Rat's king advances from E6 to F7. our hero advances the bishop from C7 to A5, while rat sets the king on F6, watching every square.
our hero gives check with the bishop on D8.
From the dark, Rat pushes the king to G6; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from G6 to F7, and right after that our hero slides the bishop across the board, from D8 to H4.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G5, while rat's king advances from G6 to H5.
our hero advances the bishop from H4 to G3, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on B5.
From the dark, Rat pushes the king to F5, and right after that our hero's bishop takes H4, leaving G3 behind. Rat answers by moving the king from F5 to E4; then our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the pawn to B7, and rat's king advances from E3 to D3.
Promotion: on B8, our hero turns a pawn into a queen.
Rat sets the king on E4, watching every square. From B7, our hero's queen forces Rat to defend.
Rat moves the king from E4 to F4 and topples our hero's pawn.
our hero's queen takes G2, leaving B7 behind. Rat answers by moving the king from F4 to E5. our hero gives check with the bishop on G3.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the bishop to B8, while rat's king advances from F5 to E6.
Check: our hero tightens the net by bringing the queen to H3.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F8 to F7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to E2, and rat's king advances from G6 to F7.
From G6, our hero's pawn forces Rat to defend.
Rat advances to G6 and claims our pawn.
Without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to F7; then our hero's king takes D3, leaving E2 behind.
Rat answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to B4, while rat's king advances from F7 to G6. From B4 to A4, our hero's king swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E7 to F7; then our hero slides the king across the board, from B5 to C6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from E7 to F7. our hero advances the king from C6 to B7, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on A8. From the dark, Rat pushes the king to F7; then our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F7 to E7, and right after that our hero slides the king across the board, from A8 to B7. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A7, while rat's king advances from F7 to G6. From H7, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F6, and right after that our hero's queen takes G4, leaving C8 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 44 s
- Moves
- 105
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 84% of the games on this floor.