Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from E7 to D8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the knight from D7 to F6; then our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the knight to E4.

With a steady hand, our hero brings the pawn to D4, and rat's king advances from D8 to D7. A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the knight on G5, watching every square. From E6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to E8; then our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the knight from G5 to H3.

From G2 to H3, our hero's pawn swallows Rat's knight.

Rat moves the pawn from G4 to H3 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to C3, while rat's king advances from E8 to F7. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on G7, watching every square. our hero gives check with the queen on H8.

Rat advances to H8 and claims our queen.

our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from H3 to H2; then our hero slides the king across the board, from F1 to G2.

With dungeon cunning, Rat brings the king to G8. From G2 to H2, our hero's king swallows Rat's pawn.

Rat's king advances from G8 to H8. A clean strike: our hero's pawn topples the pawn on G6.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero slides the pawn across the board, from C3 to C4, and with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from A5 to A4.

our hero advances the pawn from F4 to F5, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Rat pushes the king to H5, and right after that our hero's king takes F4, leaving G3 behind. Rat answers by moving the king from H5 to H4; then our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the pawn to F7, and rat's king advances from H3 to H4.

Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on H3, watching every square. From F8 to C5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to G2; then our hero's queen takes D4, leaving C5 behind. Rat answers by moving the king from G2 to H1.

Check: our hero tightens the net by bringing the queen to A1.

With dungeon cunning, Rat brings the king to H2. our hero gives check with the queen on H8.

Rat's king advances from H2 to G1. our hero advances the queen from H8 to D4, and rat sets the king on G2, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to H2, and right after that our hero's king takes E5, leaving F4 behind.

Rat answers by moving the king from H2 to G2; then our hero slides the queen across the board, from D4 to A7. With dungeon cunning, Rat brings the king to H1.

From A7 to C7, our hero's queen swallows Rat's pawn.

Rat's king advances from H1 to H2. A clean strike: our hero's queen topples the pawn on C6.

Rat sets the king on H3, watching every square. From C6 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to H4; then our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from H4 to G4, and right after that our hero slides the king across the board, from E6 to F7.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to F8, while rat's king advances from F3 to F4.

our hero advances the queen from A4 to D1, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to F4, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from F4 to G5; then our hero slides the king across the board, from F8 to G8.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to H8, and rat's king advances from G6 to F7.

From E6, our hero's pawn forces Rat to defend.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E7.

our hero gives check with the queen on D8.

Rat advances to D8 and claims our queen.

our hero slides the pawn across the board, from A3 to A4, and with dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to E7, while rat's king advances from C7 to B6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on C5, watching every square; then without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to D5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from D5 to D4; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the pawn to A6, and rat's king advances from D5 to D4. our hero advances the pawn from A6 to A7, while rat sets the king on D5, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D6; then our hero's pawn takes A4, leaving A2 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 27 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 28
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

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