Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F5 to G5 and topples our hero's bishop!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Rat pushes the king to F7, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the bishop across the board, from A3 to B2.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from F7 to G6.
our hero advances the bishop from B2 to C1; then rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on D5.
Rat's knight falls on D5 and tears the pawn from our hero.
our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on G5.
Rat's king falls on G5 and tears the bishop from our hero.
With a steady hand, our hero brings the pawn to A4; then rat's king advances from G5 to F5. our hero advances the king from E1 to D1, and right after that rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the king from F5 to G6, and our hero slides the king across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to D5.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from G6 to G5. our hero advances the king from C5 to D4; then rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to C6. our hero captures the enemy knight: the king leaps from C5 to B6.
Rat answers by moving the king from G5 to G6. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to B5; then rat's king advances from H6 to H5.
our hero claims the enemy pawn by landing on A5.
Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G6, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G6 to F7, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to B6, and right after that rat's king advances from E7 to F7. our hero advances the pawn from A6 to A7; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from D7 to E7. our hero gives check with the queen on A3.
With dungeon cunning, Rat brings the king to D8. From A5, our hero's queen forces Rat to defend.
Rat's king advances from D8 to E7. Check: our hero tightens the net by bringing the queen to B4.
Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from B4 to G4.
From the dark, Rat pushes the king to D7. From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from D7 to E8, and our hero slides the queen across the board, from G7 to F6. With dungeon cunning, Rat brings the king to D7.
our hero gives check with the queen on F7.
Rat's king advances from D7 to D8. From F8, our hero's queen forces Rat to defend.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the queen on B4. From the dark, Rat pushes the king to D8.
our hero gives check with the queen on A5.
Rat answers by moving the king from D8 to E7, while our hero slides the queen across the board, from A5 to B6. With dungeon cunning, Rat brings the king to F8.
our hero captures the enemy pawn: the queen leaps from B6 to E6.
Rat's king advances from F8 to G7. our hero gives check with the queen on E7.
Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to G6, while our hero's queen takes C5, leaving E7 behind.
Rat answers by moving the king from G6 to H6, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H7.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from H7 to G7. Check: our hero tightens the net by bringing the queen to E5.
Rat sets the king on H7, watching every square. our hero gives check with the queen on C7.
From the dark, Rat pushes the king to G6. From E4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G6 to H5. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Rat brings the king to H6. And it is checkmate: our hero ends the game on F4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.