Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on B2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's knight takes E2, leaving G1 behind. Rat answers by moving the pawn from A3 to A2, and our hero slides the knight across the board, from E2 to C3.

On A1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to D2. Rat's queen reaches B2 and threatens our hero's king.

our hero advances the king from D2 to D3; then rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the knight on D1.

From the dark, Rat pushes the pawn to E5. our hero captures the enemy queen: the knight leaps from D1 to B2.

Rat's pawn reaches E4 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to D4; then rat's pawn advances from D7 to D6.

our hero claims the enemy pawn by landing on C4.

Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the knight to D7.

our hero claims the enemy pawn by landing on A4.

Rat gives check with the knight on C5.

our hero slides the king across the board, from A4 to B4. Rat's knight reaches A6 and threatens our hero's king.

With a steady hand, our hero brings the king to B5, and right after that rat's knight advances from A6 to C5. our hero advances the king from B5 to C6; then rat sets the pawn on G5, watching every square.

our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the knight to B7. our hero captures the enemy knight: the king leaps from C7 to B7.

Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from B7 to C6. With dungeon cunning, Rat brings the pawn to G4.

With a steady hand, our hero brings the knight to D1; then rat's pawn advances from G4 to G3. our hero advances the knight from D1 to E3, and right after that rat sets the king on C8, watching every square.

our hero captures the enemy pawn: the king leaps from C6 to D6.

From the dark, Rat pushes the king to B8, while our hero's king takes E5, leaving D6 behind. Rat answers by moving the king from B8 to B7, and our hero slides the king across the board, from E5 to F4.

With dungeon cunning, Rat brings the king to C6. our hero claims the enemy pawn by landing on G3.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
45
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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