Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B2.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from H2 to H3.
Rat's pawn falls on H3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to F1; then rat's king advances from F7 to F6. our hero advances the king from F1 to G1, and right after that rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on H3.
Rat answers by moving the knight from E5 to D3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to G4, and right after that rat's knight advances from D3 to B2.
our hero captures the enemy knight: the bishop leaps from C1 to B2.
Rat sets the king on D5, watching every square, while without hurry or fear, our hero places the bishop on H8. From the dark, Rat pushes the king to D6, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D6 to E6, while our hero slides the king across the board, from H3 to H4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to G4; then rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on C3.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the pawn to C6, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from E6 to D5, and our hero slides the king across the board, from G4 to F4. Rat gives check with the pawn on E5.
With a steady hand, our hero brings the king to G4, and right after that rat's king advances from D5 to D6. our hero advances the king from G4 to H4; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E8, and our hero's bishop takes B6, leaving A5 behind.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C5; then rat's king advances from F8 to F7.
our hero advances the bishop from B6 to C7, and right after that rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the king to G7, while our hero's bishop takes A5, leaving C7 behind. Rat answers by moving the king from G7 to G8, and our hero slides the bishop across the board, from A5 to C3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to H8, and right after that rat's king advances from F8 to E7.
our hero advances the king from G3 to G4; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the pawn to E3, and our hero's king takes E4, leaving F4 behind. Rat answers by moving the king from D8 to E7.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to F3; then rat's king advances from E6 to D7.
our hero advances the king from F3 to G3, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to D8, while our hero's king takes F4, leaving G4 behind. Rat answers by moving the king from D8 to C7, and our hero slides the king across the board, from F4 to E4.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from B7 to A6.
our hero advances the king from D4 to C4; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to C7. our hero captures the enemy pawn: the king leaps from B4 to A4.
Rat answers by moving the king from C7 to C8, while our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to C4; then rat's king advances from D8 to E8. our hero advances the pawn from A3 to A4, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C8, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from C7 to D7. our hero gives check with the queen on A7.
Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to F5, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F5 to G4, while our hero slides the bishop across the board, from H8 to F6. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the queen to F7; then rat's king advances from F5 to F4. our hero advances the pawn from A4 to A5, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G4, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G4 to H5. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the queen to A3, and right after that rat's king advances from G4 to F5.
Mate. our hero's queen on F3 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 19 s
- Moves
- 117
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.