Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, while with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C4, and rat's king advances from E8 to F8.
our hero advances the pawn from E2 to E4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the king to E2, while rat's pawn advances from E7 to E6. our hero advances the king from E2 to E3, and rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on A4.
Rat gives check with the pawn on G4.
With a steady hand, our hero brings the king to F4, and rat's knight advances from B6 to D7. our hero advances the pawn from A4 to A5, while rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H6.
A clean strike: our hero's king topples the pawn on G4.
Rat answers by moving the king from H6 to G7, and right after that our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the king to F4, while rat's king advances from G7 to H8. our hero advances the pawn from G3 to G4, and rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on G5. Check from Rat: the knight plants itself on D5.
From C4 to D5, our hero's pawn swallows Rat's knight.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
Rat advances to D5 and claims our pawn.
From C4 to D5, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C7 to C5. A clean strike: our hero's pawn topples the pawn on E6.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H7.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from H7 to G7. From A8 to A3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's queen topples the pawn on C5.
Rat's king advances from G8 to G7. our hero advances the pawn from E6 to E7, and rat sets the king on H8, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7, and right after that our hero's queen takes C6, leaving C5 behind. Rat answers by moving the king from H7 to G7.
our hero gives check with the queen on D7.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to C7, and rat's king advances from F8 to G8.
our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.