Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on F6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C4, while rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7; then our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from E7 to F7, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to E5, while rat's knight advances from D7 to F6. From E5 to F6, our hero's pawn swallows Rat's knight.
Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to E5.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the king from D8 to D7. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to D8. From G7 to E5, our hero's queen swallows Rat's pawn.
Rat's king advances from D8 to C8. A clean strike: our hero's queen topples the pawn on C5.
Rat sets the king on B7, watching every square. our hero gives check with the queen on B4.
From the dark, Rat pushes the king to A7. By taking the pawn on A4, our hero drives Rat into check.
Rat answers by moving the king from A7 to B8. From A4 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to A4, while rat's king advances from A7 to B8.
our hero advances the pawn from A4 to A5, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C8 to D8.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from E7 to F6. our hero advances the queen from C7 to H7, while rat sets the king on E6, watching every square.
Mate. our hero's queen on A6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.