Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from F5 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3, while rat's knight advances from D7 to C5. our hero advances the pawn from G2 to G3.
Rat moves the knight from C5 to A4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to C5, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
our hero advances the king from E1 to F1, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on G1.
Rat moves the pawn from G5 to F4 and topples our hero's pawn.
our hero's king takes H2, leaving G1 behind. Rat captures the pawn on G3 and puts our hero in check.
From H2 to H3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to A6. A clean strike: our hero's king topples the pawn on G3.
Rat advances to E5 and claims our pawn.
our hero advances the king from G3 to G4, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from E5 to E4; then our hero slides the king across the board, from G6 to F7.
With dungeon cunning, Rat brings the pawn to A3. From F7 to E7, our hero's king swallows Rat's pawn.
Rat's king advances from E4 to F4. our hero advances the king from E7 to D7, while rat sets the knight on B4, watching every square.
From D7 to C7, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F3; then our hero's king takes B6, leaving C7 behind. Rat advances to A2 and claims our pawn.
From B6 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to C1. A clean strike: our hero's king topples the pawn on C4.
Rat's king advances from F3 to G3. our hero advances the king from C4 to B4, and rat sets the king on H2, watching every square.
A clean strike: our hero's king topples the pawn on A3.
From the dark, Rat pushes the king to G2, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from G2 to F2; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the knight to D3. With a steady hand, our hero brings the pawn to C6, and rat's king advances from F2 to E2.
our hero advances the pawn from C6 to C7, while rat sets the knight on F4, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D1; then our hero's queen takes D8, leaving C8 behind. Rat answers by moving the king from D1 to C2, and right after that our hero slides the queen across the board, from D8 to F8.
With dungeon cunning, Rat brings the knight to D3. With a steady hand, our hero brings the queen to F5, while rat's king advances from C2 to C1.
From F5 to D3, our hero's queen swallows Rat's knight.
Rat sets the king on D1, watching every square. Check: our hero tightens the net by bringing the queen to B3.
From the dark, Rat pushes the king to C1, and right after that our hero's queen takes A2, leaving B3 behind. Rat answers by moving the king from C1 to D1.
From A1, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the pawn to D3. Rat moves the king from E2 to D3 and topples our hero's pawn.
our hero gives check with the queen on D1.
Rat sets the king on E3, watching every square. From B3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D4. Check: our hero tightens the net by bringing the queen to B4.
Rat answers by moving the king from D4 to D5. our hero gives check with the queen on B5.
With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to B3, while rat's king advances from D4 to E3.
our hero advances the king from B3 to C3, and rat sets the king on F3, watching every square. Without hurry or fear, our hero places the queen on E5.
From the dark, Rat pushes the king to G2, and right after that our hero's king takes D3, leaving C3 behind. Rat answers by moving the king from G2 to F1.
Check: our hero tightens the net by bringing the queen to F4.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the king to E2, and rat's king advances from G2 to G1.
From G4, our hero's queen forces Rat to defend.
Rat sets the king on H1, watching every square, and right after that without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to H2.
And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 7
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.