Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on F7.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from D7 to D6. our hero advances the bishop from C1 to B2, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to D8, while our hero's bishop takes D4, leaving B2 behind.

Rat answers by moving the knight from D8 to C6, and our hero slides the bishop across the board, from D4 to G7. With dungeon cunning, Rat brings the knight to D8.

With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from E7 to E5. our hero advances the pawn from H3 to H4; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to E4, and our hero's pawn takes D5, leaving D4 behind.

Rat answers by moving the knight from D8 to B7, while our hero slides the bishop across the board, from G7 to H6. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the king to E2; then rat's knight advances from C5 to A4. our hero advances the bishop from H6 to F4, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to C5, while our hero's king takes D2, leaving E2 behind.

Rat answers by moving the knight from A4 to B6, and our hero slides the king across the board, from D2 to C3. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the bishop to H6. After toppling the pawn on D5, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat sets the knight on C7, watching every square, while without hurry or fear, our hero places the pawn on F4. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero's bishop takes G7, leaving H6 behind. Rat answers by moving the knight from C7 to A8, while our hero slides the king across the board, from C4 to D5.

Rat gives check with the knight on B6.

With a steady hand, our hero brings the king to C6; then rat's knight advances from B6 to C4. our hero advances the king from C6 to B5.

Rat's knight falls on E3 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from B5 to A4.

A cruel blow: Rat's knight captures our hero's pawn on C2.

our hero's king takes B5, leaving A4 behind. Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the king leaps from B5 to C5.

With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the king to D4, and right after that rat's pawn advances from F3 to F2.

our hero captures the enemy knight: the king leaps from D4 to E3.

On F1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D4. Check from Rat: the queen plants itself on F2.

our hero captures the enemy pawn: the king leaps from D4 to D5.

Rat answers by moving the queen from F2 to A7, while our hero slides the king across the board, from D5 to E5. Rat's queen reaches E3 and threatens our hero's king.

With a steady hand, our hero brings the king to D5; then rat's queen advances from E3 to A7. our hero advances the king from D5 to E5, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F6. Rat's queen reaches B6 and threatens our hero's king.

our hero's king takes F7, leaving F6 behind. Rat answers by moving the queen from B6 to D4, and our hero slides the pawn across the board, from H4 to H5.

Rat gives check with the queen on C4.

our hero claims the enemy pawn by landing on G6.

Rat's queen reaches F7 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from G6 to F7.

Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to C5, and our hero's king takes D7, leaving E7 behind.

Rat answers by moving the king from C5 to D5, while our hero slides the king across the board, from D7 to C7. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to C6; then rat's king advances from E6 to F7. our hero advances the bishop from G7 to E5, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to F7, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H7.

our hero gives check with the pawn on G6.

Rat's king advances from H7 to G8. our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero gives check with the pawn on H7.

A cruel blow: Rat's king captures our hero's pawn on H7.

our hero slides the king across the board, from D7 to E7, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the bishop to F6; then rat's king advances from G8 to H7.

our hero advances the king from E7 to F8, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the bishop on H4.

From the dark, Rat pushes the king to H5, while our hero's king takes G7, leaving F8 behind. Rat answers by moving the king from H5 to G4, and our hero slides the bishop across the board, from H4 to D8.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F4 to E5.

our hero advances the pawn from A4 to A5; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to E6, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E6 to E5.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to A3; then rat's king advances from D6 to D7.

our hero advances the bishop from D8 to A5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on E1.

From the dark, Rat pushes the king to E6, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from E6 to D7.

our hero advances the pawn from A6 to A7; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the queen on B7.

From the dark, Rat pushes the king to E6. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from E6 to E5. our hero gives check with the queen on B5.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to F6; then rat's king advances from F4 to E3.

our hero advances the queen from A8 to D5, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the queen on B3.

From the dark, Rat pushes the king to G4, while our hero's bishop takes F2, leaving E1 behind. Rat answers by moving the king from G4 to F4.

Check: our hero tightens the net by bringing the queen to E5.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the queen to E3.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 30 s
Moves
151
How it ended
stalemate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
18 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (151 moves) lasted longer than 96% of the games on this floor.

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