Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on A2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to F8; then our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the knight to C3, and rat's knight advances from F8 to H7.
our hero advances the pawn from G2 to G3, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the bishop on G5.
From the dark, Rat pushes the knight to D5; then our hero's knight takes E2, leaving C3 behind. Rat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to G2, while rat's king advances from D7 to E6.
our hero advances the knight from E2 to C1, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Rat pushes the pawn to C5. From E3 to C5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the knight from D5 to B4; then our hero slides the bishop across the board, from C5 to E3. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the king to F2, and rat's knight advances from D5 to B4. our hero advances the bishop from E3 to G5.
Rat advances to A2 and claims our pawn.
From C1 to A2, our hero's knight swallows Rat's knight.
From the dark, Rat pushes the pawn to C3. A clean strike: our hero's knight topples the pawn on C3.
Rat answers by moving the king from E5 to D4. Check: our hero tightens the net by bringing the knight to B5.
With dungeon cunning, Rat brings the king to D3. A clean strike: our hero's knight topples the pawn on C7.
Rat's king advances from D3 to D4. From E6, our hero's knight forces Rat to defend.
Rat sets the king on E5, watching every square; then without hurry or fear, our hero places the knight on G7. From the dark, Rat pushes the king to D6.
our hero gives check with the knight on E8.
Rat answers by moving the king from D6 to C6; then our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the knight to D6, and rat's pawn advances from G6 to G5. A clean strike: our hero's bishop topples the pawn on G5.
Rat sets the king on C6, watching every square. From D6 to E4, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the king to C7; then our hero's knight takes F6, leaving E4 behind. Rat answers by moving the king from C7 to B6.
From F6 to G4, our hero's knight swallows Rat's pawn.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the bishop to D8, while rat's king advances from B7 to A7.
From D8 to A5, our hero's bishop swallows Rat's pawn.
Rat sets the king on A6, watching every square; then without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to B7, and right after that our hero's knight takes E5, leaving G4 behind.
Rat answers by moving the king from B7 to C7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the pawn to G5, and rat's king advances from C8 to B8. our hero advances the pawn from G5 to G6, while rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from B8 to B7, and right after that our hero slides the queen across the board, from G8 to E6. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the knight to C4, while rat's king advances from C7 to D8. our hero advances the pawn from A4 to A5, and rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from B8 to A8; then our hero slides the knight across the board, from C4 to D6. With dungeon cunning, Rat brings the king to A7.
From D7, our hero's queen forces Rat to defend.
Rat's king advances from A7 to A8. our hero advances the knight from D6 to E8, while rat sets the king on B8, watching every square.
our hero gives check with the pawn on A7.
From the dark, Rat pushes the king to A8. From C7, our hero's knight forces Rat to defend.
Rat answers by moving the king from A8 to B7. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B6. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 46 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.