Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D4 to E5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G4.

Rat's pawn crowns on B1 and a hostile knight is born.

With a steady hand, our hero brings the pawn to C3, and rat's knight advances from B1 to A3. our hero advances the pawn from E2 to E4.

Rat gives check with the knight on C2.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D8.

A clean strike: our hero's king topples the knight on C2.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from D2 to D3. Rat captures the pawn on D3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D3.

Rat's knight reaches E5 and threatens our hero's king.

our hero advances the king from D3 to D4, and rat sets the king on C8, watching every square. A clean strike: our hero's king topples the knight on E5.

From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from B8 to C8; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to H4, and rat's king advances from C8 to D7.

our hero advances the king from E5 to F4, while rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from D7 to C6.

From H5 to G6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to G7, while rat's king advances from C6 to B7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to A5. From E6 to E5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from A5 to B6. From E6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to E5, and rat's pawn advances from C7 to C6.

By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on A6, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the queen to C5.

Rat answers by moving the king from A7 to B8, and right after that our hero slides the king across the board, from G4 to F5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to E6, while rat's king advances from B7 to A8. our hero advances the king from E6 to D6, and rat sets the king on B7, watching every square.

our hero gives check with the queen on C6.

From the dark, Rat pushes the king to B8, and right after that our hero's king takes D7, leaving D6 behind. Rat answers by moving the king from B8 to A7.

Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Rat brings the king to A6. our hero gives check with the queen on C6.

Rat's king advances from A6 to A7. our hero advances the king from D7 to C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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