Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival queen on H1.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7; then our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E5.

With a steady hand, our hero brings the king to D2. Rat advances to G4 and claims our pawn.

our hero advances the pawn from D3 to D4, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to E5. From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on F6.

Rat's pawn crowns on B1 and a hostile rook is born.

With a steady hand, our hero brings the king to E4, and rat's pawn advances from A4 to A3. our hero advances the king from E4 to D5.

Check from Rat: the pawn plants itself on C6.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to F8; then our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the rook from B1 to G1, and right after that our hero slides the pawn across the board, from H4 to H5. Check from Rat: the pawn plants itself on D6.

With a steady hand, our hero brings the king to E6, while rat's rook advances from G1 to G2. our hero advances the pawn from E2 to E4, and rat sets the king on E8, watching every square.

A clean strike: our hero's king topples the pawn on D6.

From the dark, Rat pushes the king to F8. From D6 to C6, our hero's king swallows Rat's pawn.

Rat moves the rook from G2 to F2 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on C5.

With dungeon cunning, Rat brings the rook to B2. With a steady hand, our hero brings the king to D6. Check from Rat: the rook plants itself on D2.

our hero advances the king from D6 to C7, while rat sets the rook on B2, watching every square. Without hurry or fear, our hero places the king on D8.

From the dark, Rat pushes the king to F7; then our hero's king takes D7, leaving D8 behind. Rat answers by moving the rook from B2 to B4, and right after that our hero slides the pawn across the board, from E4 to E5.

Rat moves the pawn from G6 to H5 and topples our hero's pawn.

Check: our hero tightens the net by bringing the pawn to E6.

Rat advances to F6 and claims our pawn.

our hero advances the king from D7 to D6. Check from Rat: the rook plants itself on B6.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the rook to B1, and right after that our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the rook from B1 to B3; then our hero slides the king across the board, from D5 to D6. With dungeon cunning, Rat brings the rook to E3.

With a steady hand, our hero brings the king to C6, and rat's king advances from F6 to F5. our hero advances the king from C6 to D5, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the pawn to H4.

Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

our hero slides the king across the board, from D6 to D7. Rat's rook reaches D8 and threatens our hero's king.

A clean strike: our hero's king topples the rook on D8.

Rat's king advances from F6 to F5. our hero advances the king from D8 to D7, and rat sets the pawn on H3, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to H2, and right after that our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from F5 to F6; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G7 to G6. our hero gives check with the queen on G8.

Rat sets the king on H5, watching every square. From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G5; then our hero's king takes D6, leaving D7 behind. Rat's pawn crowns on H1 and a hostile queen is born.

From H7 to H1, our hero's queen swallows Rat's queen.

With dungeon cunning, Rat brings the king to F6. From F3, our hero's queen forces Rat to defend.

Rat's king advances from F6 to G5. Check: our hero tightens the net by bringing the queen to G3.

Rat sets the king on F6, watching every square. our hero gives check with the queen on H4.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes D7, leaving D6 behind. Rat answers by moving the king from F7 to G7.

Check: our hero tightens the net by bringing the queen to G4.

With dungeon cunning, Rat brings the king to H8. our hero gives check with the queen on H4.

Rat's king advances from H8 to G7. our hero advances the king from D7 to E7, while rat sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the queen to E4.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on E5.

Rat answers by moving the king from G7 to G8. From G5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to H5.

Rat's king advances from H7 to G8. our hero gives check with the queen on G6.

Rat sets the king on H8, watching every square. From F6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G8, and right after that our hero's king takes E8, leaving E7 behind. Rat answers by moving the king from G8 to H7.

our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to H8. From F8, our hero's queen forces Rat to defend.

Rat's king advances from H8 to H7. A clean strike: our hero's queen topples the pawn on A3.

Rat sets the king on G7, watching every square. our hero gives check with the queen on E7.

From the dark, Rat pushes the king to H8. From F8, our hero's queen forces Rat to defend.

Rat answers by moving the king from H8 to H7. Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to H6. our hero gives check with the queen on F6.

Rat's king advances from H6 to H7. our hero advances the queen from F6 to G5, and rat sets the king on H8, watching every square.

Check: our hero tightens the net by bringing the queen to H5.

From the dark, Rat pushes the king to G8, and right after that our hero's king takes E7, leaving E8 behind. Rat answers by moving the king from G8 to G7.

From G5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the queen to G7.

Rat moves the king from H8 to G7 and topples our hero's queen.

our hero advances the king from E7 to E8, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to G6; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from G6 to F6, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A7, while rat's king advances from E6 to E5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on E6, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to F5, and right after that our hero's king takes E7, leaving E8 behind. Rat answers by moving the king from F5 to F4; then our hero slides the king across the board, from E7 to E6.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to E5, and rat's king advances from G4 to G3.

From G6, our hero's queen forces Rat to defend.

Rat sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E3; then our hero's king takes E5, leaving F5 behind.

Rat answers by moving the king from E3 to F3. From H5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to E4, while rat's king advances from F2 to G2.

our hero advances the king from E4 to F4, and rat sets the king on F2, watching every square. From H4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E2. Check: our hero tightens the net by bringing the queen to H2.

Rat answers by moving the king from E2 to D3. our hero gives check with the queen on G3.

With dungeon cunning, Rat brings the king to E2. From G2, our hero's queen forces Rat to defend.

Rat's king advances from E2 to D3. our hero advances the king from F4 to E5, while rat sets the king on C4, watching every square.

our hero gives check with the queen on E4.

From the dark, Rat pushes the king to C3. From E3, our hero's queen forces Rat to defend.

Rat answers by moving the king from C3 to C4. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Rat brings the king to C5. our hero gives check with the queen on E3.

Rat's king advances from C5 to B4. From D2, our hero's queen forces Rat to defend.

Rat sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to D3.

From the dark, Rat pushes the king to A4. our hero gives check with the queen on D4.

Rat answers by moving the king from A4 to A5. From D5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A4. With a steady hand, our hero brings the queen to C5, and rat's king advances from A4 to B3.

our hero gives check with the queen on B5.

Rat sets the king on C2, watching every square.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 20 s
Moves
229
How it ended
stalemate
Captures (hero / opponent)
8 / 7
Material captured (hero / opponent)
22 / 23
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (229 moves) lasted longer than 100% of the games on this floor.

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