Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on G8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from G5 to F4 and topples our hero's pawn.

our hero advances the pawn from H2 to H4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to F6; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the pawn to C4. Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from F6 to G6. our hero advances the pawn from E2 to E4, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to D5, and rat's pawn advances from C7 to C6. A clean strike: our hero's pawn topples the pawn on C6.

Rat sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the knight from F6 to G8. By taking the knight on G8, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F5. our hero gives check with the queen on F8.

Rat advances to E6 and claims our pawn.

our hero advances the queen from H8 to H7, and rat sets the king on E5, watching every square. By taking the pawn on E7, our hero drives Rat into check.

From the dark, Rat pushes the king to D5. our hero gives check with the queen on D8.

Rat answers by moving the king from D5 to C6. From C7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. Check: our hero tightens the net by bringing the queen to B8.

Rat's king advances from B5 to C4. our hero advances the queen from B8 to C8, while rat sets the king on D4, watching every square.

By taking the pawn on C5, our hero drives Rat into check.

From the dark, Rat pushes the king to E4; then our hero's queen takes D8, leaving C8 behind. Rat answers by moving the pawn from G4 to G3.

our hero gives check with the queen on E7.

With dungeon cunning, Rat brings the king to F5. From F8, our hero's queen forces Rat to defend.

Rat's king advances from F5 to G4. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on H5, watching every square. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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