Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from B6 to C6 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to D4, while our hero's pawn takes D3, leaving D2 behind. After toppling the pawn on C2, Rat threatens our hero's king.
our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to G1, and right after that rat's king advances from E8 to E7.
our hero advances the king from G1 to H1; then rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to C6, and our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from E7 to E6.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to F4; then rat's king advances from E6 to E7.
our hero advances the pawn from F4 to F5, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from D8 to B7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to A5. our hero claims the enemy pawn by landing on C4.
Rat's pawn advances from C7 to C6. our hero captures the enemy pawn: the queen leaps from C4 to A4.
Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the queen on D4. From the dark, Rat pushes the king to F7.
our hero captures the pawn on D7 and leaves Rat in check.
Rat answers by moving the king from F7 to G6. our hero gives check with the queen on G4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to G5; then rat's king advances from F7 to F8.
Check: our hero tightens the net by bringing the queen to G7.
Rat sets the king on E8, watching every square. our hero gives check with the queen on G8.
From the dark, Rat pushes the king to D7. From E6, our hero's pawn forces Rat to defend.
Rat answers by moving the king from D7 to C6, and our hero slides the queen across the board, from G8 to F7. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the queen to D7, and right after that rat's knight advances from A5 to C6. our hero captures the knight on C6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on C6.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A4; then rat's king advances from E7 to E6.
our hero advances the pawn from A4 to A5. Rat's king falls on E5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to D4, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from D4 to D3. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to C4. From E4, our hero's queen forces Rat to defend.
Rat's king advances from C4 to C3. our hero advances the queen from E4 to B1; then rat sets the king on D2, watching every square.
our hero gives check with the queen on B2.
From the dark, Rat pushes the king to D3, and our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from D3 to E4, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to G4; then rat's king advances from D5 to D6.
our hero advances the pawn from G4 to G5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to D8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D8 to C7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to G2, and right after that rat's king advances from D7 to E6.
our hero gives check with the queen on E2.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the queen on B3. From the dark, Rat pushes the pawn to C4.
our hero captures the enemy pawn: the queen leaps from B3 to C4.
Rat answers by moving the king from D7 to D6, while our hero slides the queen across the board, from E2 to F3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the queen to H5; then rat's king advances from D7 to D8. our hero advances the queen from C4 to C5, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to D8, while our hero's queen takes H7, leaving H6 behind.
Rat answers by moving the king from D8 to E8. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to C7, and right after that rat's king advances from F8 to E8.
Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 27 s
- Moves
- 109
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.