Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to F3; then rat's king advances from E8 to F8.
our hero advances the knight from F3 to E5, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the knight on D3.
From the dark, Rat pushes the pawn to D6, while our hero's knight takes B2, leaving D3 behind. Rat answers by moving the pawn from E7 to E5.
our hero captures the enemy pawn: the knight leaps from B2 to A4.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the knight to C3, and right after that rat's king advances from F8 to G7.
our hero captures the enemy pawn: the knight leaps from C3 to E4.
Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the pawn from D6 to D5. our hero captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A6; then rat's king advances from E7 to D6.
our hero advances the pawn from A6 to A7, and right after that rat sets the king on D7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on D5.
Rat answers by moving the pawn from C7 to C6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to D8. our hero gives check with the knight on F7.
Rat's king advances from D8 to C7. From D6, our hero's queen forces Rat to defend.
Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the knight to D8.
From the dark, Rat pushes the king to B6. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from B6 to A5. From B7, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to B4. our hero captures the pawn on C5 and leaves Rat in check.
Rat's king advances from B4 to A4. And it is checkmate: our hero ends the game on A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.