Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on G6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G3.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on E3. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from D7 to E5, and our hero slides the pawn across the board, from D3 to D4.
Rat's knight reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to F3, and right after that rat's king advances from E7 to F8. our hero advances the pawn from C3 to C4; then rat sets the knight on B4, watching every square.
our hero claims the enemy pawn by landing on C5.
On B1, Rat promotes and gains a reinforcing knight.
our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the knight from B4 to C2. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G4; then rat's knight advances from B1 to A3.
our hero advances the pawn from E3 to E4. Check from Rat: the knight plants itself on E3.
Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to H8, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the knight from A3 to C2, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to D4.
From G7, our hero's pawn forces Rat to defend.
Rat's king falls on G7 and tears the pawn from our hero.
our hero advances the pawn from A2 to A3; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to G8, and our hero's king takes H4, leaving H3 behind. Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from G4 to G5.
After toppling the pawn on G2, Rat threatens our hero's king.
With a steady hand, our hero brings the king to H5. Check from Rat: the knight plants itself on F4.
our hero advances the king from H5 to G4, and right after that rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Rat pushes the knight to H8, while our hero's king takes H4, leaving H5 behind. Rat answers by moving the king from G7 to F7, and our hero slides the king across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to H6, and right after that rat's knight advances from H8 to G6.
our hero captures the enemy knight: the king leaps from H6 to G6.
Rat sets the knight on B3, watching every square, while without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to H8, and our hero's pawn takes G6, leaving G5 behind.
A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero slides the king across the board, from H5 to H6, and right after that with dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the king to H5; then rat's king advances from H8 to G8.
our hero advances the king from H5 to H6, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on H5.
Check from Rat: the knight plants itself on F6.
our hero's king takes H6, leaving H5 behind. Rat answers by moving the knight from F6 to E4, and our hero slides the king across the board, from H6 to H5.
With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the king to H6, and right after that rat's knight advances from D6 to E4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 76
- How it ended
- draw
- Captures (hero / opponent)
- 4 / 4
- Material captured (hero / opponent)
- 6 / 4
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 64% of the games on this floor.