Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's knight lands on A3 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A3. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the knight from E4 to G5, and our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Spider brings the king to F8.

our hero claims the enemy pawn by landing on E3.

Spider's king advances from F8 to G8. our hero advances the knight from E3 to C4.

Check from Spider: the knight plants itself on F3.

Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to G5. our hero captures the enemy pawn: the knight leaps from C4 to A3.

Spider's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the knight to C4.

Spider gives check with the knight on F5.

our hero advances the king from E3 to F4, and right after that spider sets the knight on H4, watching every square. Without hurry or fear, our hero places the knight on E3.

From the dark, Spider pushes the knight to D7, while our hero's king takes G4, leaving F4 behind. Spider answers by moving the pawn from C7 to C6.

our hero captures the enemy knight: the king leaps from G4 to H4.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the knight to F5, and right after that spider's knight advances from D7 to E5.

our hero advances the king from H4 to G5; then spider sets the knight on G4, watching every square. our hero claims the enemy knight by landing on G4.

From the dark, Spider pushes the pawn to E6. our hero gives check with the knight on H6.

Spider answers by moving the king from F7 to G7, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the king to G6; then spider's king advances from F8 to E8. our hero advances the knight from H6 to F7, and right after that spider sets the king on E7, watching every square.

Without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the pawn to C5, while our hero's knight takes F3, leaving E5 behind.

Spider answers by moving the pawn from C5 to C4, and our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the knight to B5, and right after that spider's pawn advances from C3 to C2. our hero advances the knight from B5 to C3.

On C1, Spider promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the knight on B5. From the dark, Spider pushes the queen to A3. our hero captures the enemy queen: the knight leaps from B5 to A3.

Spider answers by moving the pawn from C4 to C3, while our hero slides the knight across the board, from A3 to C4. With dungeon cunning, Spider brings the pawn to A4.

With a steady hand, our hero brings the knight to E3; then spider's pawn advances from A4 to A3. our hero advances the knight from E3 to C4, and right after that spider sets the king on F8, watching every square.

our hero captures the enemy pawn: the knight leaps from C4 to A3.

From the dark, Spider pushes the king to E8, while our hero's knight takes B5, leaving A3 behind. Spider answers by moving the king from E8 to F8.

our hero captures the enemy pawn: the knight leaps from B5 to C3.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the knight to B5, and right after that spider's king advances from E7 to F8.

our hero advances the knight from B5 to D6; then spider sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on H7.

From the dark, Spider pushes the pawn to E4. our hero captures the enemy pawn: the knight leaps from D6 to E4.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
73
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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