Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to F3, and right after that spider's pawn advances from G6 to G5.
our hero captures the enemy knight: the pawn leaps from F3 to E4.
A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
From the dark, Spider pushes the king to D8, and our hero's king takes F2, leaving E1 behind. Spider answers by moving the knight from F6 to E8, while our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Spider brings the pawn to A5. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Spider's king advances from D8 to D7. our hero advances the pawn from H2 to H4, and right after that spider sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Spider pushes the knight to C7, while our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the knight from C7 to E6, and our hero slides the bishop across the board, from E5 to C3.
With dungeon cunning, Spider brings the knight to C7. our hero claims the enemy pawn by landing on A5.
Spider's knight advances from C7 to E6. our hero advances the bishop from A5 to B6; then spider sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the pawn to A3, and our hero's bishop takes A5, leaving B6 behind.
Spider answers by moving the pawn from A3 to A2, while our hero slides the bishop across the board, from A5 to C3. Check from Spider: the knight plants itself on G5.
With a steady hand, our hero brings the king to G4; then spider's knight advances from G5 to E4. our hero advances the bishop from C3 to A5.
On A1, Spider promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the pawn on G7. A cruel blow: Spider's bishop captures our hero's pawn on E5.
our hero's pawn crowns on G8 and becomes a queen.
Spider gives check with the knight on F6.
our hero slides the king across the board, from G4 to F5. From the shadows, Backstab. Spider loses a piece to our hero's blade.
With dungeon cunning, Spider brings the bishop to D6. our hero claims the enemy pawn by landing on C4.
Spider's bishop advances from D6 to C7. our hero captures the bishop on C7 and leaves Spider in check.
Spider sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E6, and from the dark, Spider pushes the king to F8.
our hero gives check with the queen on D8.
Spider answers by moving the king from F8 to G7. our hero captures the pawn on E7 and leaves Spider in check.
With dungeon cunning, Spider brings the king to H8. Check: our hero tightens the net by bringing the bishop to C3.
Spider's king advances from H8 to G8. And it is checkmate: our hero ends the game on F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 10 min 7 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.