Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival rook on D1.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero's bishop takes A3, leaving C1 behind. After toppling the pawn on D2, Spider threatens our hero's king.

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the king to C2, and right after that spider's knight advances from D7 to B6.

our hero advances the pawn from E2 to E3; then spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Spider pushes the knight to F2. our hero captures the enemy pawn: the king leaps from C2 to C3.

Spider's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from C3 to D3. On D1, Spider promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to E2. After toppling the pawn on G3, Spider threatens our hero's king.

our hero claims the enemy rook by landing on D1.

Spider sets the knight on F1, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

From the dark, Spider pushes the knight to D7, while our hero's bishop takes A3, leaving C5 behind. Spider answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Spider brings the knight to D2. our hero claims the enemy knight by landing on D2.

Spider's knight advances from D7 to F6. our hero advances the king from D2 to C3; then spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to G8. our hero captures the enemy pawn: the king leaps from B4 to A4.

Spider answers by moving the knight from G8 to H6, while our hero slides the king across the board, from A4 to A5. With dungeon cunning, Spider brings the knight to G4.

our hero captures the enemy pawn: the king leaps from A5 to A6.

Spider's knight advances from G4 to E3. our hero advances the king from A6 to B7, and right after that spider sets the knight on F1, watching every square.

Without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the pawn to E6, while our hero's bishop takes B6, leaving C5 behind.

Spider answers by moving the king from D7 to D6. our hero gives check with the bishop on C7.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to A6, and right after that spider's king advances from C5 to D4.

our hero advances the king from A6 to B6. A cruel blow: Spider's king captures our hero's pawn on E4.

Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the knight to D2, and our hero's king takes D6, leaving C6 behind.

Spider answers by moving the king from E4 to F5, while our hero slides the king across the board, from D6 to E7. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the bishop to B6; then spider's pawn advances from E6 to E5. our hero advances the king from E7 to D6.

Spider gives check with the knight on C4.

Without hurry or fear, our hero places the king on C5. A cruel blow: Spider's knight captures our hero's bishop on B6.

our hero claims the enemy knight by landing on B6.

Spider answers by moving the king from F5 to G6, and our hero slides the king across the board, from B6 to C5. With dungeon cunning, Spider brings the pawn to E3.

With a steady hand, our hero brings the king to D5, and right after that spider's king advances from G6 to G7. our hero captures the enemy pawn: the king leaps from D5 to E5.

Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the king to G6.

our hero captures the enemy pawn: the king leaps from E4 to E3.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
71
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
17 / 6
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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