Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to G3; then rat's knight advances from B6 to A4.

our hero advances the pawn from E2 to E3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Rat pushes the knight to C3. our hero claims the enemy knight by landing on C3.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the knight to A4, and right after that rat's king advances from D7 to C8. our hero captures the enemy pawn: the knight leaps from A4 to C5.

Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Rat pushes the king to A7.

our hero captures the enemy pawn: the knight leaps from E6 to C7.

Rat answers by moving the king from A7 to B6, while our hero slides the knight across the board, from C7 to E8. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the knight to F6; then rat's king advances from B6 to A6. our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the knight leaps from G4 to E5.

From the dark, Rat pushes the king to B7. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from B7 to A7. our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from A8 to B7.

Check: our hero tightens the net by bringing the knight to A5.

Rat sets the king on B6, watching every square. our hero gives check with the knight on C4.

From the dark, Rat pushes the king to B5, and our hero's knight takes B2, leaving C4 behind. Rat answers by moving the king from B5 to C6.

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the king to B5. our hero gives check with the knight on C3.

Rat's king advances from B5 to C6. our hero advances the pawn from E5 to E6, and right after that rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to C7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from C7 to B7, and our hero slides the queen across the board, from E8 to D8. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from A7 to A6. our hero advances the pawn from A2 to A3; then rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the knight on B5. From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the knight to D4.

Rat answers by moving the king from C6 to B7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the bishop to F6; then rat's king advances from A6 to B7. our hero advances the pawn from G4 to G5, and right after that rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B7, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from B7 to A6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on G7.

Rat's king advances from B7 to A6. our hero advances the queen from G7 to C7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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