Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from F2 to G3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to F6, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the knight to E2, and right after that rat's pawn advances from C5 to C4.

our hero advances the king from E1 to D2; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on C3.

Check from Rat: the knight plants itself on E4.

our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from C4 to D3. Rat's knight falls on G3 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from F2 to G3.

Rat's king advances from G8 to G7. our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the knight on C3. Rat's pawn reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

Rat answers by moving the pawn from C7 to C6. our hero captures the enemy pawn: the knight leaps from C3 to A4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the knight to C5, and right after that rat's king advances from G7 to G6.

our hero advances the pawn from A3 to A4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to F6, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F6 to G6, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H6 to H5. our hero claims the enemy pawn by landing on C6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

More from floor 1