Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on E5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B8. our hero advances the pawn from G2 to G3; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C4, and our hero's king takes D2, leaving E1 behind.
Rat answers by moving the knight from B8 to D7, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Rat brings the pawn to E6.
our hero captures the enemy pawn: the king leaps from C3 to C4.
Rat gives check with the knight on E5.
our hero advances the king from C4 to D4, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Rat pushes the knight to E5. our hero claims the enemy knight by landing on E5.
Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the king leaps from E5 to E6.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from C5 to C4.
our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F8.
our hero gives check with the bishop on H6.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C3.
our hero captures the enemy pawn: the knight leaps from E2 to C3.
Rat's pawn advances from C5 to C4. our hero advances the knight from C3 to E4, and right after that rat sets the pawn on C3, watching every square.
our hero captures the enemy pawn: the knight leaps from E4 to C3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from D8 to C8, and our hero slides the knight across the board, from C3 to E4.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the knight to D6, and right after that rat's king advances from C7 to B8.
our hero advances the knight from D6 to E4; then rat sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on F6.
From the dark, Rat pushes the king to B7. our hero captures the enemy pawn: the knight leaps from F6 to G4.
Rat answers by moving the king from B7 to A8, while our hero slides the knight across the board, from G4 to F6. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from B7 to A6. our hero advances the knight from F6 to D5, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to C8, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from C8 to B8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A8.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from A8 to B7. our hero advances the bishop from H6 to F8; then rat sets the king on A7, watching every square.
From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A8. Check: our hero tightens the net by bringing the knight to B6.
Rat answers by moving the king from A8 to B8, while our hero slides the king across the board, from E6 to D6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.