Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on D5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the bishop to F4; then rat's king advances from E8 to D7.

our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the pawn to A4, while our hero's king takes C3, leaving D2 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to C2, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the bishop leaps from F4 to G5.

Rat sets the knight on D5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to C8.

our hero captures the enemy knight: the pawn leaps from E4 to D5.

Rat answers by moving the king from C8 to B8. our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on C5 and leaves Rat in check.

Rat's king advances from A7 to A6. our hero advances the king from C2 to C3, and right after that rat sets the pawn on C6, watching every square.

our hero captures the enemy pawn: the pawn leaps from D5 to C6.

From the dark, Rat pushes the king to A5. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from A5 to A6, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the bishop to D6, and right after that rat's king advances from B7 to A7. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Rat pushes the king to A6, and our hero's king takes B4, leaving C4 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
14 min 58 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

More from floor 1