Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on A3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E3, and rat's king advances from F7 to F6.
our hero advances the pawn from A3 to A4, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the bishop on A3.
From the dark, Rat pushes the king to F7; then our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4, while rat's king advances from F8 to G7.
our hero advances the king from E1 to D2, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes E2, leaving E3 behind. Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to D3, and rat's pawn advances from C6 to C5.
our hero advances the king from D3 to C4, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the king to D8; then our hero's king takes C6, leaving D5 behind. Rat answers by moving the pawn from D6 to D5.
From C6 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to D5, while rat's pawn advances from D4 to D3.
our hero advances the king from D5 to C4, and rat sets the pawn on C5, watching every square. A clean strike: our hero's king topples the pawn on D3.
From the dark, Rat pushes the king to E8, and right after that our hero's king takes C4, leaving D3 behind. Rat answers by moving the king from E8 to F8.
A clean strike: our hero's king topples the pawn on C5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to D5, and rat's king advances from E8 to F7.
A clean strike: our hero's king topples the pawn on E5.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8.
A clean strike: our hero's king topples the pawn on G5.
Rat answers by moving the king from G8 to H7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to E6, while rat's king advances from H8 to G8. our hero advances the king from G5 to F6, and rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H7. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from H7 to H6; then our hero slides the queen across the board, from E8 to F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.