Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, while rat's king advances from D8 to D7.
our hero advances the pawn from D2 to D4, and rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to D5, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from D5 to E4; then our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
our hero advances the king from D2 to E1, while rat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the king on F1.
Rat's pawn crowns on H1 and a hostile bishop is born.
our hero's king takes G1, leaving F1 behind. Rat answers by moving the pawn from C7 to C6. From G1 to H1, our hero's king swallows Rat's bishop.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, our hero brings the king to G2, while rat's knight advances from G8 to F6.
our hero advances the king from G2 to H3, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Rat pushes the king to E4, and right after that our hero's king takes G5, leaving H4 behind. Rat answers by moving the knight from F6 to E8.
A clean strike: our hero's king topples the pawn on G6.
Rat advances to D4 and claims our pawn.
From E3 to D4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C6 to C5. A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to C7; then our hero's king takes F6, leaving G5 behind.
Check from Rat: the knight plants itself on D5.
our hero slides the king across the board, from F6 to E6, and with dungeon cunning, Rat brings the king to D3. A clean strike: our hero's king topples the knight on D5.
Rat advances to C3 and claims our pawn.
our hero advances the pawn from C5 to C6, and rat sets the king on B2, watching every square. A clean strike: our hero's king topples the pawn on C4.
From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from B2 to B1.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the queen to F5, and rat's king advances from B2 to C1.
A clean strike: our hero's queen topples the pawn on E4.
Rat sets the king on D1, watching every square, and right after that without hurry or fear, our hero places the queen on E3. From the dark, Rat pushes the king to C2.
From C3, our hero's queen forces Rat to defend.
Rat answers by moving the king from C2 to D1. From C3 to A5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the queen to C5, while rat's king advances from E2 to F3.
From E3, our hero's queen forces Rat to defend.
Rat sets the king on G2, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H2, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from H2 to G2; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H2.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from H2 to H3. our hero gives check with the queen on H8.
Rat sets the king on G2, watching every square, and right after that without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the king to G1.
Check: our hero tightens the net by bringing the queen to E1.
Rat answers by moving the king from G1 to G2, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F3.
From F4, our hero's queen forces Rat to defend.
Rat's king advances from F3 to G2. our hero advances the pawn from A4 to A5, and rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G2, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G2 to H2. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H3. our hero gives check with the queen on H8.
Rat's king advances from H3 to G2. our hero advances the queen from H8 to H4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 6 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.