Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from F6 to D7, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to D8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's knight advances from D7 to B8. our hero advances the pawn from H2 to H4, and rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E7. From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D7.
From G5 to F6, our hero's pawn swallows Rat's knight.
Rat's king advances from D7 to D6. our hero advances the pawn from F6 to F7, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero's king takes E2, leaving E1 behind. Rat gives check with the pawn on D3.
From E2 to D3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C4, while rat's king advances from D7 to E7.
our hero advances the king from C4 to C5, and rat sets the pawn on A4, watching every square. A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.