Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C4; then rat's king advances from E8 to F8.
our hero advances the pawn from D2 to D3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A4.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
Rat answers by moving the king from F7 to E6, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from E6 to D6. our hero advances the pawn from A2 to A3; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to E5, and our hero's king takes E2, leaving E1 behind.
Rat answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to F4; then rat's king advances from E6 to F7. our hero claims the enemy pawn by landing on G5.
Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to F7.
our hero claims the enemy pawn by landing on G3.
Rat answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from G3 to F4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E5, and right after that rat's king advances from E7 to E8. our hero captures the enemy pawn: the king leaps from E5 to E6.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C8, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from C8 to B7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the queen to B8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.