Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider answers by moving the knight from E4 to C5. From E3 to C5, our hero's bishop swallows Spider's knight.

With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the bishop to A3. From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider's king advances from E8 to D7, and our hero advances the pawn from F2 to F3. Spider sets the knight on D2, watching every square.

Without hurry or fear, our hero places the king on D1, and right after that from the dark, Spider pushes the knight to B3. our hero's king takes C2, leaving D1 behind.

Spider's knight reaches D4 and threatens our hero's king.

our hero slides the king across the board, from C2 to D3. With dungeon cunning, Spider brings the pawn to A5. From D3 to C3, our hero's king swallows Spider's pawn.

Spider's pawn advances from C7 to C5. A clean strike: our hero's bishop topples the pawn on C5.

Spider sets the king on C6, watching every square. From C5 to E7, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the king to C7. our hero's bishop takes F6, leaving E7 behind, and right after that spider answers by moving the pawn from G6 to G5.

By taking the pawn on E5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to B7. A clean strike: our hero's bishop topples the knight on D4.

Spider's king advances from B7 to B8, and our hero advances the bishop from D4 to F6. Spider sets the king on A8, watching every square.

A clean strike: our hero's bishop topples the pawn on G5.

From the dark, Spider pushes the king to A7. our hero's bishop takes D8, leaving G5 behind; then spider answers by moving the king from A7 to B8.

A clean strike: our hero's bishop topples the pawn on A5.

With dungeon cunning, Spider brings the king to A7, and with a steady hand, our hero brings the pawn to H4. Spider's king advances from A7 to B8, while our hero advances the pawn from H4 to H5.

Spider sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on H6; then from the dark, Spider pushes the king to B7.

our hero's pawn takes H7, leaving H6 behind, and right after that spider answers by moving the king from B7 to B8. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to A7, while with a steady hand, our hero brings the queen to D8. Spider's king advances from A7 to B7.

Check: our hero tightens the net by bringing the queen to C7.

Spider sets the king on A6, watching every square. And it is checkmate: our hero ends the game on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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