Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's king captures our hero's queen on A8.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider sets the pawn on A5, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

From the dark, Spider pushes the knight to D5, while our hero's bishop takes C1, leaving E3 behind. Spider answers by moving the king from E8 to D8, and our hero slides the rook across the board, from A1 to B1.

A cruel blow: Spider's knight captures our hero's pawn on C3.

With a steady hand, our hero brings the rook to B3. Spider's knight falls on A2 and tears the pawn from our hero.

our hero advances the rook from B3 to A3. A cruel blow: Spider's knight captures our hero's bishop on C1.

Without hurry or fear, our hero places the rook on A1. From the dark, Spider pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from C2 to B3.

A cruel blow: Spider's pawn captures our hero's pawn on B3.

our hero slides the rook across the board, from A1 to B1, and right after that with dungeon cunning, Spider brings the pawn to E6. our hero captures the enemy pawn: the rook leaps from B1 to B3.

Spider's king advances from D8 to C8. our hero advances the rook from B3 to B5, and right after that spider sets the knight on F6, watching every square.

our hero captures the enemy pawn: the rook leaps from B5 to A5.

From the dark, Spider pushes the king to B7. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the knight from F6 to D7. our hero captures the enemy pawn: the rook leaps from E5 to E6.

With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the rook to E8, and right after that spider's pawn advances from C7 to C5.

our hero captures the enemy knight: the rook leaps from E8 to F8.

Spider sets the king on A7, watching every square, while without hurry or fear, our hero places the rook on F6. From the dark, Spider pushes the king to B8.

our hero captures the enemy pawn: the rook leaps from F6 to G6.

Spider answers by moving the king from B8 to B7, while our hero slides the rook across the board, from G6 to G5. With dungeon cunning, Spider brings the king to C7.

our hero captures the pawn on C5 and leaves Spider in check.

Spider's king advances from C7 to B7. our hero advances the pawn from E2 to E3, and right after that spider sets the king on B6, watching every square.

Without hurry or fear, our hero places the rook on C1. From the dark, Spider pushes the king to B7, while our hero's pawn takes E4, leaving E3 behind.

Spider answers by moving the king from B7 to B6, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the pawn to E6, and right after that spider's king advances from B7 to B8. our hero advances the pawn from E6 to E7; then spider sets the king on B7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Spider pushes the king to A6, and our hero's rook takes B1, leaving C1 behind. Spider answers by moving the king from A6 to A7.

our hero gives check with the queen on A8.

Spider's king falls on A8 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to H4; then spider's king advances from A8 to A7. our hero advances the pawn from H4 to H5, and right after that spider sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to A7, while our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the king from A7 to A6. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the queen to C8.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
14 / 15
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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