Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's pawn lands on D5 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Spider brings the knight to D6. our hero claims the enemy pawn by landing on C3.
Spider's king advances from E8 to D7. our hero advances the pawn from B2 to B3.
A cruel blow: Spider's pawn captures our hero's pawn on B3.
our hero claims the enemy pawn by landing on B3.
From the dark, Spider pushes the pawn to E6, and our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from D6 to C8, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the pawn to C4; then spider's pawn advances from C7 to C5.
our hero advances the bishop from C1 to A3, and right after that spider sets the knight on B6, watching every square. Without hurry or fear, our hero places the knight on H4.
From the dark, Spider pushes the king to C6, while our hero's knight takes G6, leaving H4 behind. Spider answers by moving the knight from B6 to D5.
our hero gives check with the knight on E7.
With dungeon cunning, Spider brings the king to B7. our hero claims the enemy knight by landing on D5.
Spider's king advances from B7 to A8. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Spider sets the king on B7, watching every square, while without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the king to C8, and our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from C8 to D7. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to H4; then spider's pawn advances from F6 to F5.
our hero advances the pawn from E2 to E3, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the pawn to E4, while our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the king to D7. our hero's pawn crowns on H8 and becomes a queen.
Spider's pawn advances from A6 to A5. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.