Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the knight leaps from D3 to C1 and captures the enemy queen.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3; then with dungeon cunning, Spider brings the knight to G4. our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from C3 to C2. our hero advances the knight from E5 to D3; then spider sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the knight to C3, and our hero's pawn takes G3, leaving G2 behind.

Spider answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from D3 to B4. On C1, Spider promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to G2. A cruel blow: Spider's knight captures our hero's pawn on E2.

our hero advances the knight from B4 to D3, and right after that spider sets the knight on F2, watching every square. our hero captures the enemy queen: the knight leaps from D3 to C1.

From the dark, Spider pushes the knight to G4. our hero claims the enemy knight by landing on E2.

Spider answers by moving the king from E8 to F8, and our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Spider brings the knight to F6.

With a steady hand, our hero brings the king to F1, and right after that spider's pawn advances from E7 to E5. our hero advances the knight from C3 to E4; then spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the king on E2. On A1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy knight: the knight leaps from E4 to F6.

Spider answers by moving the rook from A1 to A3, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Spider brings the rook to B3.

With a steady hand, our hero brings the knight to E4; then spider's rook advances from B3 to B8. our hero claims the enemy pawn by landing on G5.

Spider sets the rook on B1, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A5.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the rook from B1 to B7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the rook to B5.

With a steady hand, our hero brings the knight to F3. Spider gives check with the rook on B2.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Spider sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on G6. Check from Spider: the rook plants itself on B3.

our hero's king takes F4, leaving E3 behind. Spider answers by moving the rook from B3 to B6, while our hero slides the knight across the board, from F3 to G5.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to F5.

Check from Spider: the rook plants itself on B5.

our hero advances the king from F5 to G4. Spider's king falls on G6 and tears the pawn from our hero.

Without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the rook to B4, while our hero's king takes F4, leaving G4 behind.

Spider answers by moving the king from G6 to F7, and our hero slides the king across the board, from F4 to E5. After toppling the knight on E4, Spider threatens our hero's king.

our hero claims the enemy rook by landing on E4.

Spider's king advances from F7 to E6. our hero advances the king from E4 to D4; then spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to E7, and our hero's king takes B5, leaving C5 behind.

Spider answers by moving the king from E7 to D6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to A6; then spider's king advances from C5 to C4.

our hero advances the king from A6 to B7, and right after that spider sets the pawn on C6, watching every square. our hero captures the enemy pawn: the king leaps from B7 to C6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
77
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
26 / 5
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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