Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on B2.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to F8. our hero claims the enemy pawn by landing on E5.
After toppling the pawn on D2, Spider threatens our hero's king.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the bishop to H6, and right after that spider's pawn advances from A6 to A5.
our hero captures the enemy pawn: the knight leaps from E5 to G6.
Spider sets the king on H7, watching every square. our hero claims the enemy pawn by landing on E7.
From the dark, Spider pushes the pawn to C5, and our hero's knight takes F5, leaving E7 behind. Spider answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the pawn to G5; then spider's knight advances from D5 to B6.
our hero gives check with the pawn on G6.
Spider sets the king on G8, watching every square. From E7, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to H8. Check: our hero tightens the net by bringing the pawn to G7.
Spider answers by moving the king from H8 to H7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Spider's king captures our hero's bishop on H6.
From F5, our hero's knight forces Spider to defend.
Spider's king advances from H6 to H5. Check: our hero tightens the net by bringing the queen to E8.
Spider sets the king on G5, watching every square. our hero claims the enemy knight by landing on E4.
On C1, Spider promotes and gains a reinforcing queen.
our hero's king takes F2, leaving E1 behind. Spider answers by moving the knight from B6 to A8, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Spider brings the queen to A3. our hero gives check with the queen on F4.
Spider's king advances from G5 to H5. From G7, our hero's knight forces Spider to defend.
Spider sets the king on G6, watching every square, and without hurry or fear, our hero places the knight on F5. From the dark, Spider pushes the queen to B3, while our hero's pawn takes E4, leaving E3 behind.
Check from Spider: the queen plants itself on C2.
our hero slides the king across the board, from F2 to E3; then with dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the queen to F2.
Spider's knight reaches C4 and threatens our hero's king.
our hero advances the king from E3 to F3. Check from Spider: the knight plants itself on E5.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the queen to B2. our hero captures the enemy queen: the queen leaps from F2 to B2.
Spider answers by moving the pawn from A4 to A3. our hero claims the enemy knight by landing on E5.
With dungeon cunning, Spider brings the king to G5. From H4, our hero's knight forces Spider to defend.
Spider's king advances from G5 to H6. our hero claims the enemy pawn by landing on C5.
Spider sets the pawn on A2, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to A5.
From the dark, Spider pushes the king to G7, while our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to E7. On A1, Spider promotes and gains a reinforcing rook.
our hero captures the enemy rook: the queen leaps from A5 to A1.
Spider sets the king on G8, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to H7, and our hero's knight takes F5, leaving H4 behind.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 26 / 4
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.