Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on F2 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider answers by moving the pawn from C7 to C5, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Spider brings the king to D6.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
Spider's king advances from D6 to D5. our hero advances the pawn from A2 to A3. Spider's knight falls on C3 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to C4, while our hero's knight takes F3, leaving G1 behind.
Spider's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from D2 to E1; then with dungeon cunning, Spider brings the knight to D5. our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from C4 to C3. our hero advances the king from E1 to D1; then spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the rook on B1. Check from Spider: the knight plants itself on F2.
our hero's king takes E1, leaving D1 behind. Spider answers by moving the knight from D5 to F6. our hero claims the enemy knight by landing on F2.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the rook to B6.
Check from Spider: the knight plants itself on E4.
our hero advances the king from F2 to F3. Spider gives check with the knight on G5.
Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the knight to F7. our hero claims the enemy pawn by landing on E6.
Spider answers by moving the knight from F7 to H8. our hero captures the enemy pawn: the knight leaps from E5 to G6.
After toppling the knight on G6, Spider threatens our hero's king.
our hero claims the enemy knight by landing on G6.
Spider's pawn advances from C5 to C4. our hero advances the rook from G6 to C6.
A cruel blow: Spider's king captures our hero's pawn on C2.
our hero captures the pawn on C4 and leaves Spider in check.
From the dark, Spider pushes the king to D1, and our hero's pawn takes E4, leaving E3 behind. A cruel blow: Spider's king captures our hero's pawn on E2.
our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Spider brings the king to E1. With a steady hand, our hero brings the pawn to E6; then spider's king advances from E1 to D1.
our hero advances the pawn from E6 to E7, and right after that spider sets the king on E1, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to F2, while our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the king from F2 to F1, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the king to G1. With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from G1 to G2.
our hero advances the pawn from G5 to G6; then spider sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to H4, and our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from H4 to H3, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Spider brings the king to G2. our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from G2 to H2. our hero advances the pawn from H6 to H7, and right after that spider sets the king on H1, watching every square.
Mate. our hero's queen on H8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.