Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider sets the knight on G4, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to D7, and our hero's king takes F3, leaving E2 behind.
Spider answers by moving the pawn from E7 to E6. our hero claims the enemy knight by landing on E4.
Spider's pawn falls on D2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
Spider's king advances from D7 to E8. our hero advances the pawn from G2 to G3, and right after that spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D3. Spider's knight reaches F2 and threatens our hero's king.
our hero's king takes E2, leaving D3 behind. Spider answers by moving the pawn from C7 to C5. our hero captures the enemy knight: the king leaps from E2 to F2.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the knight to H3, and right after that spider's pawn advances from A6 to A5.
our hero advances the knight from H3 to F4; then spider sets the pawn on G5, watching every square. our hero captures the pawn on E6 and leaves Spider in check.
From the dark, Spider pushes the king to E7. our hero captures the enemy pawn: the knight leaps from E6 to G5.
Spider answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Spider brings the king to E6. our hero captures the enemy pawn: the bishop leaps from D2 to A5.
Spider's pawn advances from C4 to C3. our hero advances the pawn from G3 to G4, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to A3, while our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from D7 to C8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to B7.
our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from B7 to C6. our hero captures the enemy pawn: the knight leaps from E4 to C3.
Spider sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D7, and our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from D7 to E7. From D5, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to D7. Check: our hero tightens the net by bringing the pawn to E6.
Spider's king advances from D7 to D6. our hero advances the knight from D5 to F4, and right after that spider sets the king on E5, watching every square.
From G5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to D6, while our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from D6 to C6.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to D6. Mate. our hero's queen on E5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 53 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.