Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on C5 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the knight on C5, watching every square. our hero captures the enemy knight: the bishop leaps from E3 to C5.

From the dark, Spider pushes the pawn to C6, while our hero's bishop takes A3, leaving C5 behind. Spider answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from A3 to C1.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the king to D1, and right after that spider's pawn advances from F6 to F5.

our hero advances the bishop from C1 to H6; then spider sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on F8.

From the dark, Spider pushes the king to E8, and our hero's bishop takes G7, leaving F8 behind. Spider answers by moving the pawn from A4 to A3.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to B4; then spider's king advances from F7 to G8.

our hero claims the enemy pawn by landing on A3.

Spider sets the pawn on E6, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to H7, while our hero's king takes E2, leaving D1 behind.

Spider answers by moving the king from H7 to H6, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Spider brings the king to G5.

With a steady hand, our hero brings the king to D2, and right after that spider's king advances from G5 to F4. our hero advances the bishop from B2 to C1; then spider sets the king on E5, watching every square.

our hero gives check with the bishop on B2.

From the dark, Spider pushes the king to F4, and our hero's king takes E2, leaving D2 behind. Spider answers by moving the pawn from E4 to E3, while our hero slides the bishop across the board, from B2 to C1.

With dungeon cunning, Spider brings the pawn to E5. our hero captures the pawn on E3 and leaves Spider in check.

Spider's king advances from F4 to G3. our hero advances the bishop from E3 to H6, and right after that spider sets the king on H3, watching every square.

Without hurry or fear, our hero places the bishop on G7. From the dark, Spider pushes the king to H2. our hero captures the pawn on E5 and leaves Spider in check.

Spider answers by moving the pawn from F5 to F4. our hero captures the pawn on F4 and leaves Spider in check.

With dungeon cunning, Spider brings the king to G2. With a steady hand, our hero brings the bishop to E3, and right after that spider's king advances from G2 to H2.

our hero advances the king from E2 to F2; then spider sets the king on H3, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Spider pushes the king to H4, and our hero's king takes G2, leaving F2 behind. Spider answers by moving the king from H4 to G4, while our hero slides the bishop across the board, from F4 to G3.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the bishop to E1; then spider's pawn advances from C6 to C5.

our hero claims the enemy pawn by landing on A5.

Spider sets the king on H4, watching every square, and without hurry or fear, our hero places the bishop on B6. From the dark, Spider pushes the king to G4.

our hero claims the enemy pawn by landing on C5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
65
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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