Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the pawn to H4; then rat's knight advances from F6 to H7. our hero advances the pawn from E2 to E4, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to F6. our hero claims the enemy knight by landing on F6.

Rat answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to D4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from D4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

Without hurry or fear, our hero places the pawn on H5. Rat's king falls on F6 and tears the pawn from our hero.

our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from F6 to G5, while our hero slides the pawn across the board, from F5 to F6.

Rat's king falls on H5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to F7; then rat's pawn advances from C6 to C5. our hero's pawn crowns on F8 and becomes a queen.

Rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to F3.

From the dark, Rat pushes the king to G5. our hero captures the pawn on G3 and leaves Rat in check.

Rat answers by moving the king from G5 to H5. From E5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the pawn to G5. Check: our hero tightens the net by bringing the pawn to G4.

Rat's king falls on G4 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from E5 to D5.

Rat sets the pawn on A4, watching every square. our hero captures the pawn on C4 and leaves Rat in check.

From the dark, Rat pushes the king to G3, and our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from G3 to H2, while our hero slides the queen across the board, from C4 to G4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to F3; then rat's pawn advances from C7 to C6.

our hero delivers the final mate from G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
7 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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