Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from A3 to A4; then rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the knight from C6 to B4. our hero claims the enemy knight by landing on B4.

With dungeon cunning, Rat brings the king to E7. our hero captures the enemy pawn: the pawn leaps from B4 to A5.

Rat's pawn advances from C7 to C5. our hero advances the pawn from A5 to A6, and right after that rat sets the pawn on C3, watching every square.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Rat pushes the king to E6, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E6 to F7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from E5 to E4.

our hero captures the pawn on D5 and leaves Rat in check.

Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the queen leaps from C4 to E4.

Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H4; then rat's king advances from F7 to G8. our hero captures the pawn on G6 and leaves Rat in check.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on H5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
35
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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