Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's pawn on G6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from C2 to C4; then rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on G5.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to F7, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G8 to G7. our hero advances the king from D1 to E2; then rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G8, and our hero's king takes G3, leaving F2 behind.
Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from F3 to F4. After toppling the pawn on F4, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G3 to F4.
Rat's king advances from G7 to H8. our hero advances the king from F4 to F5, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to H8, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from H8 to G7, and our hero slides the king across the board, from E6 to D7. A cruel blow: Rat's pawn captures our hero's pawn on E5.
our hero claims the enemy pawn by landing on C7.
Rat's king falls on G6 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from C7 to C6.
Rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the pawn to E4. our hero captures the pawn on E4 and leaves Rat in check.
Rat answers by moving the king from F5 to F4, while our hero slides the pawn across the board, from G5 to G6. Rat's king falls on E4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from E4 to F5. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on G8.
Rat answers by moving the king from G6 to H5. From H8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to A8, and right after that rat's king advances from G6 to F7.
our hero captures the enemy pawn: the queen leaps from A8 to A4.
Rat sets the king on G6, watching every square. From A6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to A7.
Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from G8 to H8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from H7 to G6. Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on D7.
Rat's king advances from G7 to H8. From F6, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the queen on E7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.