Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from C6 to D7 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3, while rat's knight advances from D7 to B8. our hero advances the pawn from F2 to F4.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to A6, and right after that our hero's king takes E1, leaving F1 behind.

Rat answers by moving the pawn from E7 to E5. A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the knight to B8. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F8. our hero advances the pawn from F3 to F4, while rat sets the king on E8, watching every square.

From F4 to E5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7. our hero gives check with the pawn on E6.

Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4, while rat's king advances from F6 to E7. our hero advances the pawn from A3 to A4, and rat sets the pawn on C5, watching every square.

A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E7 to D6; then our hero slides the pawn across the board, from H2 to H4.

Rat advances to H4 and claims our pawn.

With a steady hand, our hero brings the pawn to G5. Rat moves the king from D6 to C6 and topples our hero's pawn.

our hero advances the pawn from E6 to E7, while rat sets the pawn on C3, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to D7. By taking the knight on D7, our hero drives Rat into check.

Rat advances to D7 and claims our queen.

our hero slides the pawn across the board, from G5 to G6, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7, while rat's king advances from D8 to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the pawn on C6, watching every square; then without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to E8.

From C4 to C3, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from H4 to H3. A clean strike: our hero's queen topples the pawn on H3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to B3, and rat's pawn advances from C6 to C5.

our hero advances the queen from B3 to B5, while rat sets the king on E7, watching every square. From B5 to A5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to F6. A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the king from F6 to G7. our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to E7, while rat's king advances from G6 to F5.

our hero advances the queen from E7 to E3, and rat sets the king on G4, watching every square. Without hurry or fear, our hero places the queen on H6.

From the dark, Rat pushes the king to G3, and right after that our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from G3 to F3.

Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on E6.

Rat's king advances from E3 to D2. From D6, our hero's queen forces Rat to defend.

Rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to F3. our hero gives check with the queen on F5.

Rat answers by moving the king from F3 to E3. From E5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F3. Check: our hero tightens the net by bringing the queen to F5.

Rat's king advances from F3 to G3. our hero gives check with the queen on G5.

Rat sets the king on F3, watching every square. From F5, our hero's queen forces Rat to defend.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 48 s
Moves
85
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 12
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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