Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from E8 to D7. our hero advances the pawn from G2 to G3; then rat sets the knight on E4, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to C8, and our hero's pawn takes F4, leaving F2 behind.
After toppling the pawn on F3, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on F3.
After toppling the pawn on D2, Rat threatens our hero's king.
With a steady hand, our hero brings the king to E2; then rat's knight advances from D2 to B1. our hero advances the king from E2 to D1.
Rat's knight reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the knight to E4, while our hero's king takes D3, leaving C2 behind.
Rat answers by moving the king from C8 to D8. our hero captures the enemy knight: the king leaps from D3 to E4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from E8 to F7.
our hero advances the king from E4 to F4; then rat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the pawn to G5.
From the dark, Rat pushes the king to G7, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E5; then rat's king advances from H7 to H8.
our hero advances the pawn from E5 to E6, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to F8, while our hero's king takes F4, leaving E5 behind. Rat answers by moving the king from F8 to E8, and our hero slides the king across the board, from F4 to G4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from F8 to G7.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
A cruel blow: Rat's king captures our hero's pawn on G6.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to H5, and our hero's king takes F5, leaving F4 behind.
Rat answers by moving the king from H5 to H4, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from H5 to H6. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to H6.
our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from H6 to H7. our hero captures the enemy pawn: the queen leaps from C6 to C7.
With dungeon cunning, Rat brings the king to H8. our hero claims the enemy pawn by landing on C5.
Rat's king advances from H8 to H7. our hero captures the pawn on E7 and leaves Rat in check.
Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G6.
Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from G6 to G5, while our hero slides the king across the board, from E5 to D6. With dungeon cunning, Rat brings the king to H6.
our hero captures the enemy pawn: the queen leaps from E8 to A4.
Rat's king advances from H6 to G6. Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G5, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from G5 to H4, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G5.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G5 to H6. From H8, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G6.
our hero gives check with the queen on G8.
Rat answers by moving the king from G6 to H5, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H4.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from H4 to H3. our hero gives check with the queen on H8.
Rat sets the king on G3, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to G4, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from G4 to G3, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from G2 to G1. our hero advances the pawn from A6 to A7; then rat sets the king on G2, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to G1, and our hero's queen takes F3, leaving A8 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 10 s
- Moves
- 111
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.