Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the bishop leaps from C1 to A3 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
With dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H3; then rat sets the pawn on G4, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from D7 to D6, while our hero slides the bishop across the board, from C5 to A3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D2; then rat's king advances from D7 to E7.
our hero advances the king from D2 to C3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Rat pushes the king to E8, while our hero's bishop takes B4, leaving A3 behind. Rat answers by moving the king from E8 to F7, and our hero slides the king across the board, from B2 to A3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to C3, and right after that rat's king advances from F7 to G7.
our hero captures the enemy pawn: the king leaps from A3 to A4.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G6, and our hero's king takes C6, leaving B5 behind.
Rat answers by moving the king from G6 to F5, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G4.
our hero captures the enemy pawn: the king leaps from C6 to C7.
Rat's king advances from G4 to H4. our hero claims the enemy pawn by landing on D6.
Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G6.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from G6 to H6. our hero captures the enemy pawn: the king leaps from D6 to C5.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to D5, and right after that rat's pawn advances from E5 to E4.
our hero captures the enemy pawn: the king leaps from D5 to E4.
Rat sets the king on H6, watching every square. our hero gives check with the queen on H8.
From the dark, Rat pushes the king to G5, and our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from G5 to G6, while our hero slides the king across the board, from D4 to E3.
With dungeon cunning, Rat brings the king to F5. our hero gives check with the queen on F8.
Rat's king advances from F5 to E6. From E8, our hero's queen forces Rat to defend.
Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the bishop to B4.
From the dark, Rat pushes the king to D5. our hero gives check with the queen on D8.
Rat answers by moving the king from D5 to C6, and our hero slides the queen across the board, from D8 to E7. With dungeon cunning, Rat brings the king to B6.
Check: our hero tightens the net by bringing the queen to D6.
Rat's king advances from B6 to A7. our hero gives check with the bishop on C5.
Rat sets the king on A8, watching every square, while without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the king to B7, and our hero's bishop takes A5, leaving B6 behind.
Rat answers by moving the king from B7 to C8. our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to D4; then rat's king advances from B7 to A8.
our hero advances the bishop from A5 to B6, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on A5.
From the dark, Rat pushes the king to B8. From D6, our hero's queen forces Rat to defend.
Rat answers by moving the king from B8 to A8. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Rat brings the king to A7. our hero gives check with the queen on C7.
Rat's king advances from A7 to A8. From C8, our hero's queen forces Rat to defend.
Rat sets the king on A7, watching every square, while without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to B6, and our hero's queen takes D7, leaving C8 behind.
Rat answers by moving the king from B6 to A6, while our hero slides the king across the board, from D4 to C5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.