Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to C8.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from H2 to H3. Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E6 to E5. our hero advances the pawn from F2 to F4, while rat sets the knight on F8, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from F8 to H7, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to H4, while rat's king advances from D8 to E7.
our hero advances the pawn from H4 to H5. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. Rat advances to E6 and claims our pawn.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from H5 to H4; then our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Rat brings the knight to F4. With a steady hand, our hero brings the king to F2, and rat's king advances from E7 to E6.
our hero advances the king from F2 to E3. Rat advances to E5 and claims our pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to D5; then our hero's king takes D3, leaving D2 behind.
Rat answers by moving the king from E5 to F5, and right after that our hero slides the king across the board, from D3 to D4. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the king to C4, while rat's king advances from F5 to E5. our hero advances the king from C4 to B3, and rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to G4, and right after that our hero's king takes D4, leaving C4 behind.
Rat answers by moving the knight from G4 to F6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to G8.
With a steady hand, our hero brings the pawn to A3, and rat's knight advances from G8 to H6. our hero advances the king from D4 to E3, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E7; then our hero's king takes E5, leaving E4 behind.
Check from Rat: the knight plants itself on G4.
our hero slides the king across the board, from E5 to F5. Rat gives check with the knight on H6.
With a steady hand, our hero brings the king to F4, while rat's pawn advances from H4 to H3. our hero advances the king from F4 to F3, and rat sets the knight on F7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E6. From G4 to H3, our hero's king swallows Rat's pawn.
Rat answers by moving the knight from F7 to D6. A clean strike: our hero's pawn topples the knight on D6.
Rat advances to D6 and claims our pawn.
From C5, our hero's pawn forces Rat to defend.
Rat's king advances from D6 to D7. our hero advances the king from H3 to G4, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to E7; then our hero's king takes G6, leaving G5 behind.
Rat answers by moving the king from E7 to E8, and right after that our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to E5, while rat's king advances from D7 to E8. our hero advances the king from E5 to E6, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to G7. From D7 to C7, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G7 to G6. A clean strike: our hero's king topples the pawn on C6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to B5, and rat's king advances from F6 to G7.
A clean strike: our hero's king topples the pawn on A5.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F8 to F7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B5, while rat's king advances from E7 to F6.
our hero advances the pawn from A4 to A5, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G6 to H6.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to B8, and rat's king advances from G7 to F6.
our hero advances the pawn from A3 to A4, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to G7; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G7 to G6, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to H6. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from H6 to H7. our hero gives check with the queen on C7.
Rat sets the king on G6, watching every square. From G8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F5. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from F5 to F6. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 27 s
- Moves
- 127
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (127 moves) lasted longer than 91% of the games on this floor.