Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to B6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on A4, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D7, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to D3; then rat's king advances from D8 to E8. our hero advances the king from E1 to F1, and right after that rat sets the knight on C3, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D7, while our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
A cruel blow: Rat's knight captures our hero's pawn on A4.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from D7 to E6. our hero advances the pawn from F2 to F4.
A cruel blow: Rat's knight captures our hero's pawn on C3.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B1, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from E6 to F7. our hero captures the pawn on G6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from C6 to C5.
our hero advances the pawn from E5 to E6. Rat gives check with the knight on D2.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the knight to F3. our hero gives check with the pawn on F6.
Rat's pawn falls on F6 and tears the pawn from our hero.
our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on E8 and becomes a queen.
Rat's knight reaches E1 and threatens our hero's king.
our hero captures the enemy knight: the queen leaps from E8 to E1.
Rat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the queen leaps from A5 to C7.
Rat answers by moving the pawn from F6 to F5. our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the queen leaps from C8 to C5.
A cruel blow: Rat's king captures our hero's pawn on G6.
Check: our hero tightens the net by bringing the queen to D6.
Rat sets the king on H7, watching every square. our hero gives check with the queen on E7.
From the dark, Rat pushes the king to G8, while our hero's queen takes E5, leaving E7 behind. Rat answers by moving the king from G8 to H7.
our hero captures the pawn on F5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to F7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 26 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.