Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on C6.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
With a steady hand, our hero brings the king to D2; then rat's knight advances from D7 to B6. our hero advances the king from D2 to C3.
Check from Rat: the knight plants itself on D5.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to B4. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from B4 to D5, and our hero slides the king across the board, from A3 to A4. Check from Rat: the knight plants itself on B6.
our hero claims the enemy pawn by landing on A5.
Rat gives check with the knight on C4.
our hero advances the king from A5 to A4; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on B3.
Check from Rat: the knight plants itself on A5.
our hero's king takes A4, leaving B3 behind. Rat answers by moving the pawn from G4 to G3. our hero claims the enemy knight by landing on A5.
With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to A4; then rat's pawn advances from C5 to C4.
our hero advances the king from A4 to B4, and right after that rat sets the king on D8, watching every square. our hero captures the enemy pawn: the king leaps from B4 to C4.
On G1, Rat promotes and gains a reinforcing knight.
our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A6, and right after that rat's pawn advances from E4 to E3.
our hero advances the pawn from A6 to A7; then rat sets the pawn on G5, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to D7. our hero captures the pawn on C6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on C6.
our hero slides the king across the board, from C4 to C3. Check from Rat: the knight plants itself on E2.
With a steady hand, our hero brings the king to D3; then rat's knight advances from E2 to G1. our hero claims the enemy pawn by landing on E3.
Rat sets the pawn on G4, watching every square, and without hurry or fear, our hero places the king on F4. Check from Rat: the knight plants itself on E2.
our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from C6 to B5, and our hero slides the king across the board, from G4 to F3. With dungeon cunning, Rat brings the knight to C3.
With a steady hand, our hero brings the king to E3. Check from Rat: the knight plants itself on D5.
our hero advances the king from E3 to D4; then rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to C6, and our hero's king takes E6, leaving E5 behind. Rat answers by moving the knight from E7 to F5.
our hero claims the enemy knight by landing on F5.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to F6; then rat's king advances from C5 to D5.
our hero advances the king from F6 to E7, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on D8.
From the dark, Rat pushes the king to B7, while our hero's king takes D7, leaving D8 behind. Rat answers by moving the king from B7 to A6.
our hero captures the enemy pawn: the king leaps from D7 to C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.