Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from B7 to A8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to D2, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the knight to B8; then our hero's king takes B3, leaving C3 behind. Check from Rat: the pawn plants itself on C4.

From B3 to A3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to B3. Rat's pawn reaches A4 and threatens our hero's king.

From B3 to C3, our hero's king swallows Rat's pawn.

Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to A3.

From C4 to C5, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the pawn to G2.

From B4 to A3, our hero's king swallows Rat's pawn.

Rat's knight advances from B8 to C6. our hero advances the king from A3 to A4, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on B5. Check from Rat: the knight plants itself on D4.

our hero's king takes C5, leaving B5 behind. Rat gives check with the knight on E6.

our hero slides the king across the board, from C5 to D5. Rat's knight reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, while rat's knight advances from F4 to E2. our hero advances the king from E4 to D3, and rat sets the king on E6, watching every square.

A clean strike: our hero's king topples the knight on E2.

Rat's pawn crowns on G1 and a hostile bishop is born.

our hero's king takes F1, leaving E2 behind. Rat answers by moving the bishop from G1 to D4; then our hero slides the king across the board, from F1 to E2.

With dungeon cunning, Rat brings the bishop to H8. With a steady hand, our hero brings the pawn to A4, and rat's king advances from E6 to D7.

our hero advances the pawn from A4 to A5, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the pawn to E6; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C8 to B7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat moves the king from B7 to A8 and topples our hero's queen.

With a steady hand, our hero brings the king to E3, while rat's pawn advances from G5 to G4. our hero advances the king from E3 to F4.

Rat's bishop reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G4.

From the dark, Rat pushes the bishop to B2, and right after that our hero's king takes F4, leaving G4 behind. Rat gives check with the bishop on E5.

A clean strike: our hero's king topples the bishop on E5.

With dungeon cunning, Rat brings the king to B7. From E5 to E6, our hero's king swallows Rat's pawn.

Rat's pawn advances from C7 to C6. our hero advances the king from E6 to D6, while rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to C5; then our hero's king takes C7, leaving D7 behind.

Rat answers by moving the king from C5 to D5, and right after that our hero slides the king across the board, from C7 to B6. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to B7, while rat's king advances from D6 to D5. our hero advances the king from B7 to B6, and rat sets the king on D4, watching every square.

A clean strike: our hero's king topples the pawn on C6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
73
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 9
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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